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You did however proceed correctly in troubleshooting and I commend you for doing so, and really appreciate you posting your finding. I read your post yesterday and scratched my head as to what may have been causing it. Perhaps this may help others at least get things going - and any developers that may see this So, this is a bit 'early' of a diagnosis, but it appears that the Audio Filters could be related to this issue. I could have Speed/Time-Lapse adjustments on the audio files utilized, but NO Audio Filters (Reverb, Remove Noise, etc) - if I added those, it would not Render in anything but WMV format. I found that I was able to render without Audio Files or Text used (only video files).Īdding Text (Corel's built-in Titles), I was able to render still.Īdding Audio Files I was no longer able to render.Īudio Files used had Audio Filters and Speed Adjustments on them.ĭisabling the Audio Filters but keeping the Speed Adjustments on all Audio Files that utilized them, it rendered! I was removing elements and trying to render each time I added another element (text, audio, etc) with only the source video files present and nothing 'extra'. Sorry to 'bump' the Thread again, but I was able to do some more troubleshooting and wanted to share my findings in its' own post. the rest are just titles created in VS x5 Some portions of the file are jpegs imported that were created in PS CS4. i had no problems outputting a file yesterday morning. the only updates i have done are some downloads through the VS x5 interface-just some titles and transitions. 'an error occurred when the overlap buffer is full.' i had no problems until this morning. (i don't know if that was related to the error at all but when i viewed it prior to loading in xilisoft it looked fine.) now i am trying another program and trying to save as mpeg and it will not create an output file i keep getting the error message. first, xilisoft loaded and converted the video completely backwards.
#SONICFIRE PRO VS OPEN SOURCE 64 BIT#
i am running VS x5 on 64 bit windows 7 HP w 4G RAM. I have been having this same problem all morning. You should do this regularly anyway, as you will be surprised at how many temporary files build up there and often cause conflicts with open programs. (2) The other thing you could try doing would be going to your C:\Documents\\Local Settings\Temp folder and clearing it out of all the files there. But too much other information is coming in at the same time, so the buffer fills up and processing stops. In other words, if you have used mp3 in a video project and combined it into the video, but are now trying to split it back out, it could be that Video Studio is having difficulty with the mp3 codec you used and is slowing down while it tries to process it. Those need to be converted in an outside audio editor program to. Two things you could try, though, CrAzY, would be (1) don't use mp3 files in Video Studio in the first place - VS has difficulty with certain mp3 codecs - the LameMP3 codec in particular. That should not be the case with audio mp3 signals.
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Video Studio is a video editor, and not an audio editor.Īnyway, if it is the transcode buffer, that usually only fills when the speed of incoming signals is too fast for the program to process. though now I am wondering whether CrAzY has translated 'overlapping' from another language into English, and actually means the transcode buffer.īut I really think we still need more information, including confirmation that we are dealing with a video project from which he is trying to split the audio, or whether it is indeed only an audio project - in which case I thoroughly agree with you, 2Dogs.
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I have never heard of an 'overlapped buffer' in Video Studio before. I had read the first post the way you did, 2Dogs, but then I saw that in the second post, he said he was trying to split the audio "from my project", which I read to mean a video project.